This site offers lots of resources for teachers, see what is included below:
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COMPUTER SCIENCE. Programming for real. Intuitive, simple icon-based programming language and tools that encourages solutions design using algorithmic problem solving.
Example: Define an algorithm to measure and control behaviour and process.
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SCIENCE. Learning by doing. Support classroom teaching by using LEGO® MINDSTORMS® Education EV3 to collect real-time data to verify a hypothesis.
Example: Carry out experiments designed to determine melting points – collect data samples with the temperature sensor and track and plot the results using the intuitive graphing environment.
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TECHNOLOGY. Actively engage students. Explore real-life application of technology to make analogies, identify relationships, predict outcome, analyze data and draw conclusions.
Example: Explore design and functionality by building and programming the LEGO MINDSTORMS Education EV3 to carry out controlled actions.
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ENGINEERING. From idea to working prototype. Engage your students in practical, open-ended engineering challenges and open-ended problem solving.
Example: Carry out a design process, from brief through testing and analysis to creating functional prototypes that can be easily modified to achieve design goals.
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MATHEMATICS. Bringing numbers alive. LEGO MINDSTORMS Education EV3 is an ideal way to explore mathematical problems for real, making abstract concepts tangible and concrete.
Example: Calculate the wheel circumference of your robot. Then program the robot to move a specific distance using the rotation sensor feedback multiplied by the circumference.